foo
parent
9d525a9602
commit
6951311c9c
@ -1,16 +1,38 @@
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#include "./bellringer.h"
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#include "./bellringer.h"
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#include "../interrupt/guard.h"
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#include "../interrupt/guard.h"
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// check: Checks whether bells are running out of time and rings them if
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// check: Checks whether bells are running out of time and rings them if
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// necessary
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// necessary
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void Bellringer::check(Vault &vault) { (void)vault; }
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void Bellringer::check(Vault &vault) {
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auto first = vault.bellringer.bells.dequeue();
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first->counter--;
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if (vault.bellringer.bellPending()){
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vault.bellringer.bells.insertFirst(*first);
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}
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if (vault.bellringer.bellPending()){
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if (first->counter < 1) {
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vault.sch.ready(vault.bellringer.bells.dequeue()->thread);
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}
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}
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}
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// job: Give a bell to the bellringer & ring it when the specified time ran out.
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// job: Give a bell to the bellringer & ring it when the specified time ran out.
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void Bellringer::sleep(Vault &vault, unsigned int ms) {
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void Bellringer::sleep(Vault &vault, unsigned int ms) {
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(void)vault;
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Bell bell;
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(void)ms;
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bell.thread = vault.sch.dispatcher.active();
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auto tmp = vault.bellringer.bells.dequeue();
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vault.bellringer.bells.insertFirst(*tmp);
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do{
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ms-=tmp->counter;
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} while ((tmp=vault.bellringer.bells.next(*tmp)) != nullptr );
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bell.counter = ms;
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vault.sch.resume(false);
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}
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}
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// Are there bells in the queue?
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// Are there bells in the queue?
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bool Bellringer::bellPending() const { return false; }
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bool Bellringer::bellPending() const {
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if (bells.is_empty())
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return false;
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else
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return true;
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}
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