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C++

/*! \file
* \brief \ref KeyDecoder decodes a keystroke to the corresponding \ref Key
* object
*/
#pragma once
#include "../object/key.h"
#include "../types.h"
/*! \brief Decoder for \ref ps2keyboardset1 "keyboard codes" received from the
* \ref PS2Controller
* \ingroup io
*
* Extracts the make and break codes, modifier and scan codes from the pressed
* key.
*/
class KeyDecoder {
unsigned char prefix; ///< Prefix byte for keys
Key modifier; ///< activated modifier keys (e.g., caps lock)
public:
/*! \brief Current state (pressed or released) of all keys.
*/
bool status[Key::Scancode::KEYS];
/*! \brief Default constructor
*/
KeyDecoder() {}
/*! \brief Interprets the \ref ps2keyboardset1 "make and break codes"
* received from the keyboard and derives the corresponding scan code and
* further information about other pressed keys, such as \key{shift} and
* \key{ctrl}.
*
* \param code Byte from Keyboard to decode
* \return Pressed key (\ref Key::valid returns `false` if the key is not yet
* complete)
*/
Key decode(unsigned char code);
};