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bsb1/device/ps2controller.cc

153 lines
4.8 KiB
C++

#include "ps2controller.h"
#include "../arch/system.h"
#include "../arch/core_interrupt.h"
#include "../arch/ioport.h"
#include "../arch/ioapic.h"
#include "../compiler/fix.h"
#include "../debug/output.h"
#include "keydecoder.h"
namespace PS2Controller {
// I/O Ports of the PS2 Controller
static const IOPort ctrl_port(
0x64); ///< Access status- (read) and command (write) register
static const IOPort data_port(0x60); ///< Access PS/2 device [keyboard] output-
///< (read) and input (write) buffer
/* The buffers are used to communicate with the controller or the connected
* PS/2 devices alike:
* - For the output buffer, the controller decides to which PS/2 device the
* data gets forwarded to -- by default it is the primary PS/2 device
* (keyboard).
* - The source device from which the data was gathered can be determined using
* the status flag (\ref IS_MOUSE).
*
* Please also note, that the naming of the buffer may be a bit contra-intuitive
* since it is the perspective of the PS/2 controller due to historical reasons.
*/
// Key decoder (stores the state of the modifier keys)
static KeyDecoder key_decoder;
// To store the current state of the Keyboard LEDs
static uint8_t leds = 0;
/*! \brief Flags in the PS/2 controller status register
*/
enum Status {
HAS_OUTPUT = 1 << 0, ///< Output buffer non-empty?
INPUT_PENDING = 1 << 1, ///< Is input buffer full?
SYSTEM_FLAG = 1 << 2, ///< set on soft reset, cleared on power up
IS_COMMAND = 1 << 3, ///< Is command Byte? (otherwise data)
IS_MOUSE = 1 << 5, ///< Mouse output has data
TIMEOUT_ERROR = 1 << 6, ///< Timeout error
PARITY_ERROR = 1 << 7 ///< Parity error
};
/*! \brief Commands to be send to the Keyboard
*/
enum KeyboardCommand : uint8_t {
KEYBOARD_SET_LED =
0xed, ///< Set the LED (according to the following parameter byte)
KEYBOARD_SEND_ECHO = 0xee, ///< Send an echo packet
KEYBOARD_SET_SPEED = 0xf3, ///< Set the repeat rate (according to the
///< following parameter byte)
KEYBOARD_ENABLE = 0xf4, ///< Enable Keyboard
KEYBOARD_DISABLE = 0xf5, ///< Disable Keyboard
KEYBOARD_SET_DEFAULT = 0xf6, ///< Load defaults
};
/*! \brief Replies
*/
enum Reply {
ACK = 0xfa, ///< Acknowledgement
RESEND = 0xfe, ///< Request to resend (not required to implement)
ECHO = 0xee ///< Echo answer
};
/*! \brief Commands for the PS/2 Controller
*
* These commands are processed by the controller and *not* send to
* keyboard/mouse. They have to be written into the command register.
*/
enum ControllerCommand {
CONTROLLER_GET_COMMAND_BYTE = 0x20, ///< Read Command Byte of PS/2 Controller
CONTROLLER_SET_COMMAND_BYTE =
0x60, ///< Write Command Byte of PS/2 Controller
CONTROLLER_MOUSE_DISABLE = 0xa7, ///< Disable mouse interface
CONTROLLER_MOUSE_ENABLE = 0xa8, ///< Enable mouse interface
CONTROLLER_KEYBOARD_DISABLE = 0xad, ///< Disable keyboard interface
CONTROLLER_KEYBOARD_ENABLE = 0xae, ///< Enable keyboard interface
CONTROLLER_SEND_TO_MOUSE = 0xd4, ///< Send parameter to mouse device
};
/*! \brief Send a command or data to a connected PS/2 device
*
* The value must only be written into the input buffer after the previously
* written values have been fetched (\ref INPUT_PENDING in the status register).
*
* \todo(11) Implement method
*
* \param value data to be sent
*/
static void sendData(uint8_t value) {
if (!(ctrl_port.inb()&HAS_OUTPUT)) {
data_port.outb(value);
}
(void)value;
}
void init() {
// Switch all LEDs off (on many PCs NumLock is turned on after power up)
setLed(LED_CAPS_LOCK, false);
setLed(LED_SCROLL_LOCK, false);
setLed(LED_NUM_LOCK, false);
// Set to maximum speed & minimum delay
setRepeatRate(SPEED_30_0CPS, DELAY_250MS);
IOAPIC::config(1, Core::Interrupt::KEYBOARD);
IOAPIC::allow(1);
PS2Controller::drainBuffer();
}
bool fetch(Key &pressed) {
uint8_t status_reg = ctrl_port.inb();
if(!(status_reg & HAS_OUTPUT) )
return false;
DBG_VERBOSE << "status: " << hex << static_cast<int>(status_reg) << "\n" << flush;
uint8_t out_buffer = data_port.inb();
DBG_VERBOSE << "scancode: " << hex << static_cast<int>(out_buffer) << "\n" << flush;
if (status_reg & IS_MOUSE)
return false;
pressed = key_decoder.decode(out_buffer);
return true;
}
void setRepeatRate(Speed speed, Delay delay) {
(void)speed;
(void)delay;
}
void setLed(enum LED led, bool on) {
if (on) {
leds |= led;
} else {
leds &= ~led;
}
sendData(KEYBOARD_SET_LED); // Command for the Keyboard
sendData(leds); // Parameter
}
void drainBuffer() {
while(ctrl_port.inb() & HAS_OUTPUT)
data_port.inb();
}
} // namespace PS2Controller