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138 lines
3.1 KiB
C++

#include "arch/lapic.h"
#include "boot/startup_ap.h"
#include "arch/core_interrupt.h"
#include "debug/copystream.h"
#include "debug/output.h"
#include "debug/assert.h"
#include "arch/cga.h"
#include "arch/textwindow.h"
#include "arch/serial.h"
#include "device/serialstream.h"
#include "device/textstream.h"
#include "device/ps2controller.h"
#include "arch/ioapic.h"
#include "user/app1/appl.h"
#include "sync/ticketlock.h"
#include "interrupt/guard.h"
#include "arch/context.h"
///TextStream kout = TextStream(0, 80, 0, 10, true);
Ticketlock koutlock;
//TextStream dout[8] = {
// TextStream(0 ,20,12,25,false),
// TextStream(20,40,12,25,false),
// TextStream(40,60,12,25,false),
// TextStream(60,80,12,25,false),
// TextStream(0 ,0 ,0, 0,false),
// TextStream(0 ,0 ,0, 0,false),
// TextStream(0 ,0 ,0, 0,false),
// TextStream(0 ,0 ,0, 0,false),
//};
TextStream dout[Core::MAX] = {
{0, 40, 10, 14},
{40, 80, 10, 14},
{0, 40, 14, 18},
{40, 80, 14, 18},
{0, 40, 18, 22},
{40, 80, 18, 22},
{0, 40, 22, 25},
{40, 80, 22, 25},
};
CopyStream copystream[Core::MAX]{
{&dout[0], &sout},
{&dout[1], &sout},
{&dout[2], &sout},
{&dout[3], &sout},
{&dout[4], &sout},
{&dout[5], &sout},
{&dout[6], &sout},
{&dout[7], &sout},
};
OutputStream* copyout[Core::MAX]{
&dout[0],
&copystream[1],
&dout[2],
&dout[3],
&dout[4],
&dout[5],
&dout[6],
&dout[7]
};
unsigned int testx, testy;
void test_func1(){
while(1){
DBG << "test 1\n";
//context_switch(Context *next, Context *current);
}
}
void test_func2(){
while(1){
DBG << "test 2\n";
//context_switch(Context *next, Context *current);
}
}
// Main function
// (the bootstrap processor starts here)}
extern "C" int main() {
CGA::setCursor(0, 0);
unsigned int numCPUs = Core::count();
/* Start application processors
* To avoid unexpected behaviour, make sure that interrupts are not
* enabled before the APs are booted. Otherwise it might interfere with the
* Startup IPIs or even block devices like keyboard because of a missing EOI
*/
ApplicationProcessor::boot();
PS2Controller::init();
IOAPIC::init();
IOAPIC::config(1, Core::Interrupt::KEYBOARD);
IOAPIC::allow(1);
Core::Interrupt::enable();
PS2Controller::drainBuffer();
DBG << "Main CPU " << static_cast<int>(LAPIC::getID()) << endl << flush;
Context test1;
uint8_t test1_stack[256];
prepareContext(test1_stack, test1, (void (*)(void *))&test_func1);
context_launch(&test1);
//Application{}.action();
while (true){
//DBG << "pos: " << testx << ", " << testy << endl << flush;
//Core::pause();
}
return 0;
}
// Main function for application processors
extern "C" int main_ap() {
DBG_VERBOSE << "CPU core " << static_cast<int>(Core::getID()) << " / LAPIC "
<< static_cast<int>(LAPIC::getID()) << " in main_ap()" << endl;
Core::Interrupt::enable();
DBG << "App CPU " << static_cast<int>(Core::getID()) << endl << flush;
//assert(Core::getID() != 1);
Application{}.action();
return 0;
}