Files
bsb2/kernel/device/keydecoder.cc
Niklas Gollenstede 174fe17e89 Handout
2025-10-31 22:37:36 +01:00

132 lines
3.9 KiB
C++

#include "keydecoder.h"
#include "ps2controller.h"
// Constants used for key decoding
constexpr unsigned char BREAK_BIT = 0x80;
constexpr unsigned char PREFIX_1 = 0xe0;
constexpr unsigned char PREFIX_2 = 0xe1;
Key KeyDecoder::decode(unsigned char code) {
Key key = modifier;
// All keys that are introduced by the MF II keyboard (compared to the older
// AT keyboard) always send a prefix value as first byte.
if (code == PREFIX_1 || code == PREFIX_2) {
prefix = code;
} else {
// Releasing a key is, for us, only important for the modifier keys such
// as SHIFT, CTRL and ALT, For other, non-modifier keys, we ignore the
// break code.
bool pressed = (code & BREAK_BIT) == 0;
// A key's break code is identical to its make code with an additionally
// set BREAK_BIT
Key::Scancode scancode =
static_cast<Key::Scancode>(code & (~BREAK_BIT));
// We ignore "new" special keys, such as the Windows key
if (scancode < Key::Scancode::KEYS) {
// save state
status[static_cast<size_t>(scancode)] = pressed;
// Take a closer look at modifier make and break events
bool isModifier = true;
switch (scancode) {
// both shifts are handled equally
case Key::Scancode::KEY_LEFT_SHIFT:
case Key::Scancode::KEY_RIGHT_SHIFT:
modifier.shift = pressed;
break;
case Key::Scancode::KEY_LEFT_ALT:
if (prefix == PREFIX_1) {
modifier.alt_right = pressed;
} else {
modifier.alt_left = pressed;
}
break;
case Key::Scancode::KEY_LEFT_CTRL:
if (prefix == PREFIX_1) {
modifier.ctrl_right = pressed;
} else {
modifier.ctrl_left = pressed;
}
break;
default:
isModifier = false;
}
// For keys other than modifiers, we only care about the make code
if (pressed && !isModifier) {
switch (scancode) {
case Key::Scancode::KEY_CAPS_LOCK:
modifier.caps_lock ^= 1;
setLed(PS2Controller::LED_CAPS_LOCK,
modifier.caps_lock);
break;
case Key::Scancode::KEY_SCROLL_LOCK:
modifier.scroll_lock ^= 1;
setLed(PS2Controller::LED_SCROLL_LOCK,
modifier.scroll_lock);
break;
case Key::Scancode::KEY_NUM_LOCK: // Can be both NumLock
// and pause
// On old keyboards, the pause functionality was only
// accessible by pressing Ctrl+NumLock. Modern MF-II
// keyboards therefore send exactly this code
// combination when the pause key was pressed. Normally,
// the pause key does not provide an ASCII code, but we
// check that anyway. In either case, we're now done
// decoding.
if (modifier.ctrl_left) { // pause key
key.scancode = scancode;
} else { // NumLock
modifier.num_lock ^= 1;
setLed(PS2Controller::LED_NUM_LOCK,
modifier.num_lock);
}
break;
// Special case scan code 53: This code is used by both the
// minus key on the main keyboard and the division key on
// the number block. When the division key was pressed, we
// adjust the scancode accordingly.
case Key::Scancode::KEY_SLASH:
if (prefix == PREFIX_1) {
key.scancode = Key::Scancode::KEY_DIV;
key.shift = true;
} else {
key.scancode = scancode;
}
break;
default:
key.scancode = scancode;
// When NumLock is enabled and a key on the keypad was
// pressed, we want return the ASCII and scan codes of
// the corresponding numerical key instead of the arrow
// keys. The keys on the cursor block (prefix ==
// PREFIX_1), however, should remain usable. Therefore,
// as a little hack, we deactivate the NumLock for these
// keys.
if (modifier.num_lock && prefix == PREFIX_1) {
key.num_lock = false;
}
}
}
}
// The prefix is only valid for the immediately following code, which
// was just handled.
prefix = 0;
}
return key;
}