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Firmware/include/README
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39
Firmware/include/README
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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43
Firmware/include/music.h
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43
Firmware/include/music.h
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#ifndef MUSIC_H_
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#define MUSIC_H_
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typedef struct
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{
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uint16_t tone;
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uint16_t duration;
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} MUSIC_Note;
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#define MUSIC_END { 0, 0 }
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#define MUSIC_IS_END(_note_) (!((_note_).tone) && !((_note_).duration))
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#define MUSIC_A4 440
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#define MUSIC_B4 494
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#define MUSIC_C4 262
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#define MUSIC_D4 293
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#define MUSIC_E4 330
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#define MUSIC_F4 349
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#define MUSIC_G4 392
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#define MUSIC_A5 880
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#define MUSIC_B5 988
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#define MUSIC_C5 523
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#define MUSIC_D5 587
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#define MUSIC_E5 659
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#define MUSIC_F5 698
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#define MUSIC_G5 784
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#define MUSIC_1 1000
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#define MUSIC_2 (MUSIC_1/2)
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#define MUSIC_4 (MUSIC_1/4)
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#define MUSIC_8 (MUSIC_1/8)
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#define MUSIC_16 (MUSIC_1/16)
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#define MUSIC_32 (MUSIC_1/32)
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typedef const MUSIC_Note* MUSIC_Track;
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extern const MUSIC_Note MUSIC_Tetris[];
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void Music_PlayTrack (MUSIC_Track track);
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#endif /* MUSIC_H_ */
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