view from above, not center
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@@ -130,9 +130,9 @@ static void build_framebuffer(uint8_t *fb)
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int y1_top = (int)round(y_top - offset);
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int y1_top = (int)round(y_top - offset);
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int x0_bot = (int)round(cx - x_offset);
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int x0_bot = (int)round(cx - x_offset);
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int y0_bot = (int)round(y_bottom - offset);
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int y0_bot = (int)round(y_bottom + offset);
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int x1_bot = (int)round(cx + x_offset);
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int x1_bot = (int)round(cx + x_offset);
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int y1_bot = (int)round(y_bottom + offset);
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int y1_bot = (int)round(y_bottom - offset);
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/* ---- draw the four sides (thick) ---- */
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/* ---- draw the four sides (thick) ---- */
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draw_thick_line(fb, x0_top, y0_top, x1_top, y1_top,
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draw_thick_line(fb, x0_top, y0_top, x1_top, y1_top,
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