#!/usr/bin/env python3 """ draw_12_rects_thick_outline.py 800 × 600 ARGB framebuffer. 12 tall rectangles (aspect 1 : 12) placed side‑by‑side with a gap. Only the rectangle outline is drawn, the border thickness can be changed with the constant LINE_THICKNESS (default = 3 pixels). The complete framebuffer is streamed to a TCP server listening on localhost:12345 (payload is prefixed with a 4‑byte big‑endian length). """ import socket import sys # ---------------------------------------------------------------------- # Frame‑buffer configuration # ---------------------------------------------------------------------- FB_WIDTH = 800 # horizontal pixels FB_HEIGHT = 600 # vertical pixels BPP = 4 # bytes per pixel (A,R,G,B) # ---------------------------------------------------------------------- # Geometry of the 12 rectangles # ---------------------------------------------------------------------- RECT_HEIGHT = 400 # fill the whole image vertically RECT_WIDTH = RECT_HEIGHT // 12 # 600 / 12 = 50 px (maintains 1:12) SPACING = 10 # pixels between two neighbours TOTAL_RECT_W = 12 * RECT_WIDTH + 11 * SPACING X0_START = (FB_WIDTH - TOTAL_RECT_W) // 2 # centre the whole strip # ---------------------------------------------------------------------- # Outline thickness (change this to whatever you need) # ---------------------------------------------------------------------- LINE_THICKNESS = 4 # >=1 ; thicker than 1 pixel # ---------------------------------------------------------------------- # Helper – write a pixel into the bytearray (no bounds check for speed) # ---------------------------------------------------------------------- def set_pixel(buf: bytearray, x: int, y: int, color: tuple) -> None: """Write an ARGB pixel at (x, y). `color` = (A,R,G,B).""" offset = (y * FB_WIDTH + x) * BPP buf[offset:offset + 4] = bytes(color) # A,R,G,B order # ---------------------------------------------------------------------- # Fill a rectangular region (used for thick edges) # ---------------------------------------------------------------------- def fill_rect(buf: bytearray, x0: int, y0: int, w: int, h: int, color: tuple) -> None: """Write a solid w × h block of `color` starting at (x0, y0).""" # Clip to the frame buffer – safety net for very thick lines at the border x0 = max(0, x0) y0 = max(0, y0) w = min(w, FB_WIDTH - x0) h = min(h, FB_HEIGHT - y0) row_bytes = w * BPP pixel_bytes = bytes(color) for y in range(y0, y0 + h): off = (y * FB_WIDTH + x0) * BPP buf[off:off + row_bytes] = pixel_bytes * w # ---------------------------------------------------------------------- # Build the framebuffer # ---------------------------------------------------------------------- def build_framebuffer() -> bytearray: """Create an ARGB buffer, fill it black and draw the thick‑outline rectangles.""" # 1️⃣ background = opaque black (A,R,G,B) fb = bytearray(FB_WIDTH * FB_HEIGHT * BPP) bg_color = (255, 0, 0, 0) # opaque black fb[:] = bg_color * (FB_WIDTH * FB_HEIGHT) # 2️⃣ draw each rectangle outline for idx in range(12): # ── colour palette (feel free to change) ─────────────────────── rect_color = (255, 255, 255, 255) # opaque # left‑most X coordinate of the *inner* rectangle (the border belongs to it) x0 = X0_START + idx * (RECT_WIDTH + SPACING) y0 = 100 w = RECT_WIDTH h = RECT_HEIGHT # ── thick edges ────────────────────────────────────────────────── # top edge fill_rect(fb, x0, y0, w, LINE_THICKNESS, rect_color) # bottom edge fill_rect(fb, x0, y0 + h - LINE_THICKNESS, w, LINE_THICKNESS, rect_color) # left edge fill_rect(fb, x0, y0, LINE_THICKNESS, h, rect_color) # right edge fill_rect(fb, x0 + w - LINE_THICKNESS, y0, LINE_THICKNESS, h, rect_color) return fb # ---------------------------------------------------------------------- # Send the buffer to the TCP server # ---------------------------------------------------------------------- def send_framebuffer(buf: bytearray, host: str = "127.0.0.1", port: int = 12345) -> None: """Open a TCP socket, connect, and stream the whole framebuffer.""" try: with socket.create_connection((host, port), timeout=5) as sock: # optional length prefix (many protocols expect it) length_prefix = len(buf).to_bytes(4, byteorder="big") sock.sendall(length_prefix + buf) print(f"✔ Sent {len(buf)} bytes to {host}:{port}") except Exception as exc: print(f"❌ Could not send framebuffer: {exc}", file=sys.stderr) # ---------------------------------------------------------------------- # Main entry point # ---------------------------------------------------------------------- def main() -> None: fb = build_framebuffer() send_framebuffer(fb) if __name__ == "__main__": main()