/*===================================================================== draw_12_tilted_rects.c --------------------------------------------------------------- Creates an 800×600 ARGB frame‑buffer, draws 12 white rectangles whose top and bottom edges are slanted (as in the Python example you supplied) and streams the buffer to a TCP server on localhost:12345. Compile (Linux / macOS): gcc -Wall -O2 draw_12_tilted_rects.c -lm -o draw_12_tilted_rects Run: ./draw_12_tilted_rects -------------------------------------------------------------------*/ #include #include #include #include #include #include #include #include #include #define FB_W 800 /* framebuffer width */ #define FB_H 600 /* framebuffer height */ #define BPP 4 /* bytes per pixel (A,R,G,B) */ #define FRAMEBUF_SIZE (FB_W * FB_H * BPP) #define MARGIN_TOP 100 #define MARGIN_BOTTOM 150 #define SPACING 10 /* space between rectangles */ #define LINE_THICKNESS 4 /* thickness of outline (pixels) */ #define NUM_RECTS 12 /*---------------------------------------------------------------*/ /* 1. Per‑rectangle tilt angles (in degrees). Edit as you wish. */ static int16_t rotAnglesDeg[NUM_RECTS] = { 0, 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55 }; /*---------------------------------------------------------------*/ /* 2. ARGB colour helpers */ static const uint32_t COL_BLACK = 0xFF000000; /* opaque black */ static const uint32_t COL_WHITE = 0xFFFFFFFF; /* opaque white */ /*---------------------------------------------------------------*/ /* 3. Simple pixel write (bounds‑checked) */ static inline void set_pixel(uint8_t *fb, int x, int y, uint32_t col) { if (x < 0 || x >= FB_W || y < 0 || y >= FB_H) return; /* ignore out‑of‑bounds writes */ uint32_t *dst = (uint32_t *)(fb + (y * FB_W + x) * BPP); *dst = col; } /*---------------------------------------------------------------*/ /* 4. Thick line – Bresenham + square brush */ static void draw_thick_line(uint8_t *fb, int x0, int y0, int x1, int y1, uint32_t col, int thickness) { int dx = abs(x1 - x0); int dy = -abs(y1 - y0); int sx = (x0 < x1) ? 1 : -1; int sy = (y0 < y1) ? 1 : -1; int err = dx + dy; /* error term */ while (1) { /* paint a square centred on the current pixel */ for (int ty = -thickness/2; ty <= thickness/2; ++ty) { for (int tx = -thickness/2; tx <= thickness/2; ++tx) { set_pixel(fb, x0 + tx, y0 + ty, col); } } if (x0 == x1 && y0 == y1) break; int e2 = 2 * err; if (e2 >= dy) { err += dy; x0 += sx; } if (e2 <= dx) { err += dx; y0 += sy; } } } /*---------------------------------------------------------------*/ /* 5. Build the whole framebuffer */ static void build_framebuffer(uint8_t *fb) { /* 5.1 background = opaque black */ for (size_t i = 0; i < FRAMEBUF_SIZE; ++i) fb[i] = 0; uint32_t *pix = (uint32_t *)fb; for (size_t i = 0; i < FB_W * FB_H; ++i) pix[i] = COL_BLACK; /* 5.2 geometry that does NOT depend on the angle */ const int usable_h = FB_H - MARGIN_TOP - MARGIN_BOTTOM; /* 400 */ const int rect_h = usable_h; /* 400 */ const int rect_w = rect_h / 8; /* ≈33 */ const int half_w = rect_w / 2; const int total_rect_w = NUM_RECTS * rect_w + (NUM_RECTS - 1) * SPACING; const int x0_start = (FB_W - total_rect_w) / 2; /* centre strip */ const int y_top = MARGIN_TOP; const int y_bottom = FB_H - MARGIN_BOTTOM - 1; /* inclusive */ /* 5.3 draw each rectangle */ for (int i = 0; i < NUM_RECTS; ++i) { /* ---- centre X (kept fixed while tilting) ---- */ int orig_x0 = x0_start + i * (rect_w + SPACING); int cx = orig_x0 + half_w; /* centre X coordinate */ /* ---- angle in radians, sin and cos ---- */ double angle_rad = rotAnglesDeg[i] * M_PI / 180.0; double sin_a = sin(angle_rad); double cos_a = cos(angle_rad); /* ---- vertical offset applied to the end‑points of the top/bottom lines ---- */ double offset = sin_a * half_w; /* sin(angle) * (RECT_W/2) */ /* ---- X offsets for the slanted top/bottom edges ---- */ double x_offset = cos_a * half_w; /* cos(angle) * (RECT_W/2) */ /* ---- compute the four end‑points (rounded to nearest integer) ---- */ int x0_top = (int)round(cx - x_offset); int y0_top = (int)round(y_top + offset); int x1_top = (int)round(cx + x_offset); int y1_top = (int)round(y_top - offset); int x0_bot = (int)round(cx - x_offset); int y0_bot = (int)round(y_bottom + offset); int x1_bot = (int)round(cx + x_offset); int y1_bot = (int)round(y_bottom - offset); /* ---- draw the four sides (thick) ---- */ draw_thick_line(fb, x0_top, y0_top, x1_top, y1_top, COL_WHITE, LINE_THICKNESS); /* top */ draw_thick_line(fb, x0_bot, y0_bot, x1_bot, y1_bot, COL_WHITE, LINE_THICKNESS); /* bottom*/ /* vertical sides – use the X coordinates of the *top* points; the Y‑coordinates are taken from the corresponding top/bottom endpoint, therefore they are automatically different when the angle ≠ 0 or 180. */ draw_thick_line(fb, x0_top, y0_top, x0_bot, y0_bot, COL_WHITE, LINE_THICKNESS); /* left */ draw_thick_line(fb, x1_top, y1_top, x1_bot, y1_bot, COL_WHITE, LINE_THICKNESS); /* right */ } } /*---------------------------------------------------------------*/ /* 6. Send the framebuffer over TCP (length‑prefixed) */ static int send_framebuffer(const uint8_t *fb, size_t len, const char *host, uint16_t port) { struct sockaddr_in srv; int sock = socket(AF_INET, SOCK_STREAM, 0); if (sock < 0) { perror("socket"); return -1; } memset(&srv, 0, sizeof(srv)); srv.sin_family = AF_INET; srv.sin_port = htons(port); if (inet_pton(AF_INET, host, &srv.sin_addr) <= 0) { perror("inet_pton"); close(sock); return -1; } if (connect(sock, (struct sockaddr *)&srv, sizeof(srv)) < 0) { perror("connect"); close(sock); return -1; } /* ---- optional 4‑byte length prefix (big‑endian) ---- */ uint32_t be_len = htonl((uint32_t)len); if (write(sock, &be_len, sizeof(be_len)) != sizeof(be_len)) { perror("write length prefix"); close(sock); return -1; } /* ---- send the raw buffer ---- */ size_t sent = 0; while (sent < len) { ssize_t n = write(sock, fb + sent, len - sent); if (n <= 0) { perror("write framebuffer"); close(sock); return -1; } sent += n; } close(sock); return 0; } /*---------------------------------------------------------------*/ int main(void) { uint8_t *framebuf = malloc(FRAMEBUF_SIZE); if (!framebuf) { fprintf(stderr, "Failed to allocate framebuffer (%zu bytes)\n", (size_t)FRAMEBUF_SIZE); return EXIT_FAILURE; } while(1){ for(uint8_t i=0; i