#!/usr/bin/env python3 """ draw_12_rects_and_send.py * 800 × 600 framebuffer, 32‑bit ARGB (A,R,G,B each 1 byte) * 12 rectangles, aspect ratio width : height = 1 : 12 (tall, upright) * rectangles are placed side‑by‑side, centred in the image * the complete framebuffer is sent over a TCP connection to a server listening on localhost:12345 """ import socket import sys # ---------------------------------------------------------------------- # Frame‑buffer configuration # ---------------------------------------------------------------------- FB_WIDTH = 800 # horizontal pixels FB_HEIGHT = 600 # vertical pixels BPP = 4 # bytes per pixel (A,R,G,B) # ---------------------------------------------------------------------- # Geometry of the 12 rectangles # ---------------------------------------------------------------------- # Height of a rectangle must fill the whole image (600 px) # width = height / 12 → 600 / 12 = 50 px RECT_HEIGHT = FB_HEIGHT // 2 RECT_WIDTH = RECT_HEIGHT // 12 # 50 SPACING = 20 TOTAL_RECT_W = (11 * SPACING) + (RECT_WIDTH * 12) # 600 X0_START = (FB_WIDTH - TOTAL_RECT_W) // 2 # centre the strip # ---------------------------------------------------------------------- # Helper – write a pixel into the bytearray (no bounds check for speed) # ---------------------------------------------------------------------- def set_pixel(buf: bytearray, x: int, y: int, color: tuple): """Write an ARGB pixel at (x,y). `color` is a 4‑tuple (A,R,G,B) with each component 0‑255. """ offset = (y * FB_WIDTH + x) * BPP buf[offset:offset+4] = bytes(color) # A,R,G,B order # ---------------------------------------------------------------------- # Build the framebuffer # ---------------------------------------------------------------------- def build_framebuffer() -> bytearray: """Create an ARGB buffer, fill it black and draw the 12 rectangles.""" fb = bytearray(FB_WIDTH * FB_HEIGHT * BPP) # ------------------------------------------------------------------ # 1) background = solid black, fully opaque # ------------------------------------------------------------------ bg_color = (255, 0, 0, 0) # A,R,G,B # Fill the whole buffer in one go (faster than per‑pixel loop) fb[:] = bg_color * (FB_WIDTH * FB_HEIGHT) # ------------------------------------------------------------------ # 2) draw the 12 rectangles # ------------------------------------------------------------------ for idx in range(12): rect_color = (255, 255, 255, 255) # opaque x_start = X0_START + idx * (RECT_WIDTH + SPACING) x_end = x_start + RECT_WIDTH # exclusive for y in range(FB_HEIGHT): # slice‑assignment is faster than per‑pixel calls row_offset = (y * FB_WIDTH + x_start) * BPP fb[row_offset:row_offset + RECT_WIDTH * BPP] = rect_color * RECT_WIDTH return fb # ---------------------------------------------------------------------- # Send the buffer to the TCP server # ---------------------------------------------------------------------- def send_framebuffer(buf: bytearray, host: str = "127.0.0.1", port: int = 12345): """Open a TCP socket, connect, and stream the whole framebuffer.""" try: with socket.create_connection((host, port), timeout=5) as sock: # Optional: prefix the payload with its length (big‑endian uint32) length_prefix = len(buf).to_bytes(4, byteorder="big") sock.sendall(length_prefix + buf) print(f"Sent {len(buf)} bytes to {host}:{port}") except Exception as exc: print(f"Could not send framebuffer: {exc}", file=sys.stderr) # ---------------------------------------------------------------------- # Main entry point # ---------------------------------------------------------------------- def main(): fb = build_framebuffer() send_framebuffer(fb) if __name__ == "__main__": main()