This commit is contained in:
Niklas Gollenstede
2025-10-31 22:37:36 +01:00
commit 174fe17e89
197 changed files with 79558 additions and 0 deletions

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// vim: set noet ts=4 sw=4:
#include "dispatcher.h"
#include "../arch/core.h"
#include "../debug/output.h" // IWYU pragma: keep
Dispatcher::Dispatcher() : life(nullptr) {}
Thread *Dispatcher::active() const { return life; }
void Dispatcher::go(Thread *first) {
assert(active() == nullptr);
setActive(first);
first->go();
}
void Dispatcher::dispatch(Thread *next) {
Thread *current = active();
assert(current != nullptr);
if (current != next) {
setActive(next);
current->resume(next);
}
}

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// vim: set noet ts=4 sw=4:
/*! \file
* \brief \ref Dispatcher for \ref Thread threads
*/
#pragma once
#include "../thread/thread.h"
#include "../types.h"
/*! \brief The dispatcher dispatches threads and puts the scheduler's
* decisions into action.
* \ingroup thread
*
* The dispatcher manages the life pointer that refers to the currently
* active thread and performs the actual switching of processes.
* For single-core systems, a single life pointer is sufficient, as only a
* single thread can be active at any one time. On multi-core systems,
* every CPU core needs its own life pointer.
*/
class Dispatcher {
Thread* life;
/*! \brief set the currently active thread
* \param thread active Thread
*/
void setActive(Thread* thread) { life = thread; }
public:
/*! \brief constructor
*
*/
Dispatcher();
/*! \brief Returns the thread running on the CPU core calling this method
*
*/
Thread* active() const;
/*! \brief This method stores first as life pointer for this CPU core and
* triggers the execution of first. Only to be used for the first thread
* running on a CPU.
* \param first First thread to be executed on this CPU core.
*
*/
void go(Thread* first);
/*! \brief Updates the life pointer to next and issues a thread change from
* the old to the new life pointer.
* \param next Next thread to be executed.
*
*/
void dispatch(Thread* next);
};

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#include "idlethread.h"
#include "../arch/core.h"
#include "../arch/lapic.h"
#include "../debug/output.h"
#include "../interrupt/guard.h"
#include "../thread/scheduler.h"
void IdleThread::action() {
while (true) {
Core::Interrupt::disable();
if (Guard::unsafeConstAccess()
.scheduler.isEmpty()) { // XXX: not a fan ...
// To save energy we can disable the timer on a core as soon as no
// clock needs to be managed. This function is called from the idle
// loop.
bool can_sleep =
!Guard::unsafeConstAccess().bellringer.bellPending();
if (can_sleep) {
LAPIC::Timer::setMasked(true);
}
Core::idle();
// We woke up. Start ticking again
LAPIC::Timer::setMasked(false);
} else {
Core::Interrupt::enable();
Guarded g = Guard::enter();
g.vault().scheduler.resume();
}
}
}

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/*! \file
* \brief \ref IdleThread executed by the \ref Scheduler if no other \ref
* Thread is ready
*/
#pragma once
#include "../types.h"
#include "thread.h"
/*! \brief Thread that is executed when there is nothing to do for this core.
* \ingroup thread
*
* Using the IdleThread simplifies the idea of waiting and is an answer to the
* questions that arise once the ready queue is empty.
*
* \note Instance of this class should *never* be inserted into the scheduler's
* ready queue, as the IdleThread should only be executed if there is no
* proper work to do.
*/
class IdleThread : public Thread {
public:
explicit IdleThread() : Thread() {}
/*! \brief Wait for a thread to become ready and sleep in the meantime.
*
*/
void action() override;
};

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// vim: set noet ts=4 sw=4:
#include "scheduler.h"
#include "../arch/core.h"
#include "../debug/assert.h" // IWYU pragma: keep
Scheduler::Scheduler() {}
Thread *Scheduler::getNext() {
Thread *next = readylist.dequeue();
if (next == nullptr) {
next = &idleThread;
}
assert(next != nullptr && "No thread available!");
return next;
}
void Scheduler::schedule() { dispatcher.go(getNext()); }
void Scheduler::ready(Thread *that) {
assert(that != nullptr && "nullptr pointer not allowed for ready list!");
assert(static_cast<Thread *>(&idleThread) != that &&
"IdleThread must not be placed in ready list!");
readylist.enqueue(*that);
}
void Scheduler::resume(bool ready) {
Thread *me = dispatcher.active();
assert(me != nullptr && "Pointer to active thread should never be nullptr");
if (true) {
// Be careful, never put the idle thread into the ready list
bool is_idle_thread = static_cast<Thread *>(&idleThread) == me;
if (ready && readylist.is_empty()) {
return;
} else if (!is_idle_thread) {
if (ready) readylist.enqueue(*me);
}
}
dispatcher.dispatch(getNext());
}
void Scheduler::exit() {
Thread *next = getNext();
dispatcher.dispatch(next);
}
void Scheduler::kill(Thread *that) {
if (dispatcher.active() == that) {
exit();
}
}
bool Scheduler::isEmpty() const { return readylist.is_empty(); }

135
kernel/thread/scheduler.h Normal file
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// vim: set noet ts=4 sw=4:
/*! \file
*
* \brief \ref Scheduler to manage the \ref Thread "threads"
*/
#pragma once
#include "../object/queue.h"
#include "../types.h"
#include "dispatcher.h"
#include "idlethread.h"
#include "thread.h"
/*! \brief The scheduler plans the threads' execution order and, from this,
* selects the next thread to be running.
* \ingroup thread
*
* The scheduler manages the ready queue (a private \ref Queue object),
* that is the list of threads that are ready to execute. The scheduler
* arranges threads in a FIFO order, that is, when a thread is set ready, it
* will be appended to the end of the queue, while threads to be executed are
* taken from the front of the queue.
*/
class Scheduler {
/*! \brief a Dispatcher object, providing the low level context switching
* routines.
*/
Dispatcher dispatcher;
/*! \brief Helper to retrieve next Thread
* \return pointer of next thread
*
*/
Thread* getNext();
/*! \brief List of threads, ready to be run
*/
Queue<Thread> readylist;
/*! \brief Idle thread
*/
IdleThread idleThread;
public:
Scheduler();
/*! \brief Start scheduling
*
* This method starts the scheduling by removing the first thread from
* the ready queue and activating it. \MPStuBS needs to call this method
* once for every CPU core to dispatch the first thread.
*
*/
void schedule();
/*! \brief Include a thread in scheduling decisions.
*
* This method will register a thread for scheduling. It will be appended
* to the ready queue and dispatched once its time has come.
* \param that \ref Thread to be scheduled
*
*/
void ready(Thread* that);
/*! \brief (Self-)termination of the calling thread.
*
* This method can be used by a thread to exit itself. The calling
* thread will not be appended to the ready queue; a reschedule will be
* issued.
*
*/
void exit();
/*! \brief Kills the passed thread
*
* This method is used to kill the \ref Thread `that`.
* For \OOStuBS, it is sufficient to remove `that` from the ready queue
* and, thereby, exclude the thread from scheduling.
* For \MPStuBS, a simple removal is not sufficient, as the thread might
* currently be running on another CPU core. In this case, the thread needs
* to be marked as *dying* (a flag checked by resume prior to enqueuing
* into the ready queue)
*/
/*!
* Note: The thread should be able to kill itself.
*
*
*/
void kill(Thread* that);
/*! \brief Issue a thread change
*
* This method issues the change of the currently active thread without
* requiring the calling thread to be aware of the other threads.
* Scheduling decisions, i.e. which thread will be run next, are made by
* the scheduler itself with the knowledge of the currently ready threads.
* The currently active thread is appended to the end of the queue; the
* first thread in the queue will be activated (to implement the FIFO
* policy).
*
* \param ready If `false`, the currently active thread will not be
* enqueued for scheduling again.
*
*/
void resume(bool ready = true);
/*! \brief return the active thread from the dispatcher
*/
Thread* active() const { return dispatcher.active(); }
/*! \brief Checks whether the ready queue is empty.
*
*/
bool isEmpty() const;
};
/*! \brief Pretty print of Thread info
* (optional)
*/
template <typename T>
T& operator<<(T& out, const Thread* thread) {
if (thread == nullptr) {
out << "(Thread nullptr)";
} else {
out << "Thread " << thread->id;
}
return out;
}
template <typename T>
T& operator<<(T& out, const Thread& thread) {
out << &thread;
return out;
}

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kernel/thread/thread.cc Normal file
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// vim: set noet ts=4 sw=4:
#include "thread.h"
#include "../debug/kernelpanic.h"
#include "../interrupt/guard.h"
#include "debug/output.h"
// counter for ID
static size_t idCounter = 1;
void Thread::kickoff(uintptr_t param1, uintptr_t param2, uintptr_t param3) {
Thread *thread = reinterpret_cast<Thread *>(param1);
assert(thread != nullptr && "Kickoff got nullptr pointer to Thread");
(void)param2; // will be used later
(void)param3; // will be used later
// The core must have entered level 1/2 to cause a thread to be scheduled.
Guard::leave();
thread->action();
}
Thread::Thread() : queue_link(nullptr), id(idCounter++), kill_flag(false) {
void *tos = reinterpret_cast<void *>(reserved_stack_space + STACK_SIZE);
prepareContext(tos, context, kickoff, reinterpret_cast<uintptr_t>(this), 0,
0);
}
void Thread::resume(Thread *next) {
assert(next != nullptr && "Pointer to next Thread must not be nullptr!");
context_switch(&next->context, &context);
}
void Thread::go() { context_launch(&context); }
void Thread::action() { kernelpanic("Wrong entry / missing action in Thread"); }

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kernel/thread/thread.h Normal file
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// vim: set noet ts=4 sw=4:
/*! \file
* \brief \ref Thread abstraction required for multithreading
*/
/*! \defgroup thread Multithreading
* \brief The Multithreading Subsystem
*
* The group Multithreading contains all elements that form the foundation
* of CPU multiplexing. This module's objective is to provide the abstraction
* thread that provides a virtualized CPU for the user's applications.
*/
#pragma once
#include "../arch/context.h"
#include "../object/queue.h"
#include "../types.h"
/// Stack size for each thread
constexpr uint32_t STACK_SIZE = 4096;
/*! \brief The Thread is an object used by the scheduler.
* \ingroup thread
*/
class Thread {
private:
/*! \brief pointer to the next element of the readylist
*/
Thread* queue_link;
friend class Queue<Thread>;
friend class Semaphore;
/*! \brief Memory reserved for this threads stack
*/
alignas(16) char reserved_stack_space[STACK_SIZE];
protected:
/*! \brief Context of the thread, used for saving and restoring the register
* values when context switching.
*/
Context context;
/*! \brief The thread's entry point.
*
* For the first activation of a thread, we need a "return address"
* pointing to a function that will take care of calling C++ virtual
* methods (e.g. \ref action()), based on the thread object pointer.
* For this purpose, we use this `kickoff()` function.
*
* \note As this function is never actually called, but only executed by
* returning from the co-routine's initial stack, it may never
* return. Otherwise garbage values from the stack will be interpreted as
* return address and the system might crash.
*
* \param param1 Thread to be started
* \param param2 Second parameter (will be used later)
* \param param3 Third parameter (will be used later)
*/
static void kickoff(uintptr_t param1, uintptr_t param2, uintptr_t param3);
public:
/*! \brief Unique thread id */
const size_t id;
/*! \brief Marker for a dying thread
*/
volatile bool kill_flag;
/*! \brief Constructor
* Initializes the context using \ref prepareContext with the thread's
* stack space.
*
*/
explicit Thread();
/*! \brief Activates the first thread on this CPU.
*
* Calling the method starts the first thread on the calling CPU.
* From then on, \ref Thread::resume() must be used for all subsequent
* context switches.
*
*/
void go();
/*! \brief Switches from the currently running thread to the `next` one.
*
* The values currently present in the callee-saved registers will be
* stored in this threads context-structure, the corresponding values
* belonging to `next` thread will be loaded.
* \param next Pointer to the next thread.
*
*/
void resume(Thread* next);
/*! \brief Method that contains the thread's program code.
*
* Derived classes are meant to override this method to provide
* meaningful code to be run in this thread.
*/
virtual void action() = 0; // XXX: why is this not always pure virtual?
};