tannenbaum code as base

master
Eggert Jung 4 years ago
commit baa35b8392

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MCU = atmega328p
DUDEMCU = m328p
TARGET = main
AVRDUDE_PROGRAMMER = atmelice_isp
FCPU=1000000UL
BUILDDIR=build
OPT = s
SRC = $(shell find src -name '*.c')
#SRC = main.c
FORMAT = ihex
# List any extra directories to look for include files here.
# Each directory must be seperated by a space.
EXTRAINCDIRS = inc
#### Flags ####
CFLAGS = -mmcu=$(MCU) -I. \
-g -O$(OPT) \
-funsigned-char -funsigned-bitfields -fpack-struct -fshort-enums \
-Wall -Wstrict-prototypes \
-Wa,-adhlns=$(<:src/%.c=$(BUILDDIR)/%.lst) \
-DF_CPU=$(FCPU)\
$(patsubst %,-I%,$(EXTRAINCDIRS))\
-std=gnu99
#-fno-builtin
LDFLAGS = -Wl,-Map=$(BUILDDIR)/$(TARGET).map,--cref
# Minimalistic printf version
#LDFLAGS += -Wl,-u,vfprintf -lprintf_min
# Floating point printf version (requires -lm below)
#LDFLAGS += -Wl,-u,vfprintf -lprintf_flt
# -lm = math library
LDFLAGS += -lm
#LDFLAGS += -nostdlib
AVRDUDE_FLAGS = -p $(DUDEMCU) -c $(AVRDUDE_PROGRAMMER) -U flash:w:$(BUILDDIR)/$(TARGET).hex -B 10
#### Define programs and commands. ####
CC = avr-gcc
OBJCOPY = avr-objcopy
OBJDUMP = avr-objdump
SIZE = avr-size
AVRDUDE = avrdude
REMOVE = rm -f
COPY = cp
# Define all object files.
OBJ = $(SRC:src/%.c=$(BUILDDIR)/%.o)
# Define all listing files.
LST = $(SRC:src/%.c=$(BUILDDIR)/%.lst)
# Default target: make program!
all: $(TARGET).elf
# $(BUILDDIR)/$(TARGET).lss $(BUILDDIR)/$(TARGET).sym
# $(AVRDUDE) $(AVRDUDE_FLAGS) $(AVRDUDE_WRITE_FLASH) $(AVRDUDE_WRITE_EEPROM)
# Program the device.
program: $(BUILDDIR)/$(TARGET).hex $(BUILDDIR)/$(TARGET).eep
$(AVRDUDE) $(AVRDUDE_FLAGS)
# Create final output files (.hex, .eep) from ELF output file.
$(BUILDDIR)/%.hex: %.elf
@echo
@echo "creating ihex"
$(OBJCOPY) -O $(FORMAT) -R .eeprom $< $@
$(BUILDDIR)/%.eep: %.elf
@echo
@echo "eeprom"
-$(OBJCOPY) -j .eeprom --set-section-flags=.eeprom="alloc,load" \
--change-section-lma .eeprom=0 -O $(FORMAT) $< $@
# Create extended listing file from ELF output file.
$(BUILDDIR)/%.lss: %.elf
@echo
@echo "listing"
$(OBJDUMP) -h -S $< > $@
# Create a symbol table from ELF output file.
$(BUILDDIR)/%.sym: %.elf
@echo
@echo "symbol table"
avr-nm -n $< > $@
# Link: create ELF output file from object files.
#.SECONDARY : $(BUILDDIR)/$(TARGET).elf
#.PRECIOUS : $(OBJ)
$(TARGET).elf: $(OBJ)
@echo
@echo "linking: " $(OBJ)
$(CC) $(CFLAGS) $(OBJ) --output $@ $(LDFLAGS)
# Compile: create object files from C source files.
$(BUILDDIR)/%.o : src/%.c
@echo
@echo "compiling" $<
$(CC) -c $(CFLAGS) $< -o $@
# Target: clean project.
clean:
@echo
@echo "cleaning"
$(REMOVE) $(BUILDDIR)/$(TARGET).hex
$(REMOVE) $(BUILDDIR)/$(TARGET).eep
$(REMOVE) $(BUILDDIR)/$(TARGET).obj
$(REMOVE) $(BUILDDIR)/$(TARGET).cof
$(REMOVE) $(TARGET).elf
$(REMOVE) $(BUILDDIR)/$(TARGET).map
$(REMOVE) $(BUILDDIR)/$(TARGET).obj
$(REMOVE) $(BUILDDIR)/$(TARGET).a90
$(REMOVE) $(BUILDDIR)/$(TARGET).sym
$(REMOVE) $(BUILDDIR)/$(TARGET).lnk
$(REMOVE) $(BUILDDIR)/$(TARGET).lss
$(REMOVE) $(OBJ)
$(REMOVE) $(LST)
$(REMOVE) $(SRC:src/%.c=$(BUILDDIR)/%.s)
$(REMOVE) $(SRC:src/%.c=$(BUILDDIR)/%.d)
$(REMOVE) $(BUILDDIR)/*~
# Automatically generate C source code dependencies.
# (Code originally taken from the GNU make user manual and modified
# (See README.txt Credits).)
#
# Note that this will work with sh (bash) and sed that is shipped with WinAVR
# (see the SHELL variable defined above).
# This may not work with other shells or other seds.
#
$(BUILDDIR)/%.d: %.c
set -e; $(CC) -MM $(CFLAGS) $< \
| sed 's,\(.*\)\.o[ :]*,\1.o \1.d : ,g' > $@; \
[ -s $@ ] || rm -f $@
# Remove the '-' if you want to see the dependency files generated.
-include $(SRC:.c=.d)
# Listing of phony targets.
.PHONY : all clean program

@ -0,0 +1,151 @@
#include <avr/io.h>
#include <stdint.h> // has to be added to use uint8_t
#include <avr/interrupt.h> // Needed to use interrupts
#include <avr/sleep.h>
unsigned long NextVal(void);
unsigned long InitSeed();
void random(void);
void link_rechts(void);
int (*animation)(void) = &link_rechts;
volatile uint8_t leds = 0x00;
volatile uint8_t leds_active = 0x00;
volatile uint32_t active_count = 0;
volatile uint32_t active_count_max = 13733; // 1 count = 0,065536 s
volatile uint8_t debounce_lock = 0;
volatile uint8_t debounce_count = 0;
volatile uint8_t debounce_count_max = 10;
volatile uint16_t count = 0;
volatile uint16_t count_max = 3;
volatile uint8_t dir = 0;
static unsigned long Seed;
unsigned long InitSeed()
{
return NextVal();
}
unsigned long NextVal()
{
Seed=Seed*1632125L+1013904223L;
return Seed;
}
void random(){
int temp;
do{
temp=NextVal();
temp=1 << (temp%8);
}while(temp==leds);
leds=temp;
}
void link_rechts(){
if(dir)
leds = leds << 1;
else
leds = leds >> 1;
if(!(leds & 0x7F)){
leds = 0x08;
dir^=1;
}
}
void write_leds(){
if(leds_active){
PORTC = leds;
PORTD = (leds>>1)&((1<<PD1)|(1<<PD2)|(1<<PD3));
PORTD = (leds)&((1<<PD5)|(1<<PD6));
}
else
{
PORTC = 0;
PORTD = 0;
}
}
int main(void)
{
InitSeed();
DDRC = 0xFF;
DDRD = 0xFF;
DDRB &= ~(1 << DDB0); // Clear the PB0, PB1, PB2 pin
// PB0,PB1,PB2 (PCINT0, PCINT1, PCINT2 pin) are now inputs
PORTB |= ((1 << PORTB0) | (1 << PORTB1) | (1 << PORTB2)); // turn On the Pull-up
// PB0, PB1 and PB2 are now inputs with pull-up enabled
TIMSK1 |= 1 << TOIE1;
TCCR0B |= (1<<CS01)|(1<<CS00);
TIMSK0 |= 1 << TOIE0;
PCICR |= (1 << PCIE0); // set PCIE0 to enable PCMSK0 scan
PCMSK0 |= (1 << PCINT0); // set PCINT0 to trigger an interrupt on state change
sei(); // turn on interrupts
while(1)
{
write_leds();
}
}
ISR (PCINT0_vect)
{
if(!debounce_lock){
TCCR1B |= (1<<CS00);
debounce_lock=1;
if((~PINB & 0x01))
{
leds_active ^= 0x01;
active_count=0;
if(!leds_active){
write_leds();
TCCR0B &= ~((1<<CS01)|(1<<CS00));
set_sleep_mode(SLEEP_MODE_PWR_SAVE);
sleep_mode();
TCCR0B |= (1<<CS01)|(1<<CS00);
}
}
}
}
ISR(TIMER0_OVF_vect){
active_count++;
if(count>=count_max){
count=0;
animation();
}
else
{
count++;
}
if(active_count >= active_count_max){
active_count=0;
leds_active = 0;
}
}
ISR(TIMER1_OVF_vect){
if(debounce_count >= debounce_count_max)
{
TCCR1B &= ~(1<<CS00);
debounce_lock=0;
debounce_count=0;
}
else
{
debounce_count++;
}
}
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