Compare commits
10 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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6951311c9c | ||
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9d525a9602 | ||
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42f2dd6028 | ||
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68cb30210f | ||
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370e76bfc4 | ||
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fd021c98a7 | ||
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5611b7f886 | ||
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c175c49945 | ||
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9023944e92 | ||
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cc412f4902 |
@@ -69,7 +69,8 @@ enum Vector {
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// Interrupts
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KEYBOARD=32,
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PANIC=33,
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TIMER=34
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TIMER=34,
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ASSASSIN=35
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};
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constexpr size_t VECTORS = 256;
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@@ -129,21 +129,23 @@ void set(uint32_t counter, uint8_t divide, uint8_t vector, bool periodic,
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LAPIC::write(TIMER_DIVIDE_CONFIGURATION, getClockDiv(divide));
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LAPIC::write(TIMER_INITIAL_COUNTER, counter);
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}
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bool setup(uint32_t us) {
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uint64_t timer_ticks = (static_cast<uint64_t>(ticks()) * us) / 1000ULL;
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uint64_t time_tick;
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uint8_t divisor = 1;
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while (timer_ticks > UINT32_MAX) {
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uint8_t dividender;
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bool setup(uint32_t us) {
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time_tick = (static_cast<uint64_t>(ticks()) * us) / 1000ULL;
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dividender = 1;
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while (time_tick > UINT32_MAX) {
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// While timer_ticks is to large to fit in 32bits.
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timer_ticks >>= 1;
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divisor <<= 1;
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time_tick >>= 1;
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dividender <<= 1;
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}
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if (divisor > 128)
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if (dividender > 128)
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return false; // Timer interval is to large.
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// Setup Masked interrupts to effectively disable the timer.
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set(static_cast<uint32_t>(timer_ticks), divisor, Core::Interrupt::TIMER, true, true);
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return true;
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}
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@@ -156,15 +158,15 @@ uint32_t interval() {
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}
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void activate() {
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uint32_t timer_ticks = LAPIC::read(TIMER_INITIAL_COUNTER);
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// Disable Counter to avoid spouriose interrupts.
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LAPIC::write(TIMER_INITIAL_COUNTER, 0);
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set(static_cast<uint32_t>(time_tick), dividender, Core::Interrupt::TIMER, true, true);
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// Activate Timer interrupts.
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setMasked(false);
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// enable counter with correct value.
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LAPIC::write(TIMER_INITIAL_COUNTER, timer_ticks);
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LAPIC::write(TIMER_INITIAL_COUNTER, time_tick);
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}
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void setMasked(bool masked) {
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@@ -3,6 +3,7 @@
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#include "../arch/system.h"
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#include "../arch/core_interrupt.h"
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#include "../arch/ioport.h"
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#include "../arch/ioapic.h"
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#include "../compiler/fix.h"
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#include "../debug/output.h"
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#include "keydecoder.h"
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@@ -106,6 +107,10 @@ void init() {
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// Set to maximum speed & minimum delay
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setRepeatRate(SPEED_30_0CPS, DELAY_250MS);
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IOAPIC::config(1, Core::Interrupt::KEYBOARD);
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IOAPIC::allow(1);
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PS2Controller::drainBuffer();
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}
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bool fetch(Key &pressed) {
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@@ -1,17 +1,23 @@
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#include "epilogues.h"
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#include "../debug/output.h"
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#include "../arch/core.h"
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#include "../arch/lapic.h"
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#include "guard.h"
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#include "../thread/scheduler.h"
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extern Key kout_key;
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#include "../user/app1/appl.h"
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extern Application application1;
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namespace Epilogues {
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void keyboard(Vault& v) {
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v.kout.setPos(0,0);
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v.kout << kout_key.ascii() << flush ;
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if(kout_key.scancode == Key::KEY_K)
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v.sch.kill(v.sch.dispatcher.lifePointer[3]);
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}
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void timer(Vault& v) {
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@@ -19,15 +25,17 @@ void timer(Vault& v) {
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int x, y;
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if(Core::getID() == 0) {
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v.kout.getPos(x, y);
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v.kout.setPos(65U, 0U);
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v.kout << counter++ << " " << flush;
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v.kout.setPos(65, 0);
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v.kout << counter++ << flush;
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v.kout.setPos(x, y);
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}
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DBG << "timer C:" << dec << Core::getID() << " L:" << LAPIC::getID() << "\n" << flush;
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v.sch.resume(true);
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}
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void assassin(Vault& v) {
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DBG << "assassin epilog\n"<< endl;
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if (v.sch.active()->kill_flag) {
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v.sch.exit();
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}
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@@ -1,5 +1,4 @@
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#include "guard.h"
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#include "../arch/core.h"
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#include "../debug/output.h"
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#include "../object/bbuffer.h"
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@@ -24,9 +23,11 @@ Vault::Vault() {
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Guarded::~Guarded() { Guard::leave(); }
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Guarded Guard::enter() {
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bool status = Core::Interrupt::disable();
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epi_flag FOR_CURRENT_CORE = true;
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//Core::Interrupt::enable();
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Core::Interrupt::restore(status);
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global_lock.lock();
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Bellringer bellringer;
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return Guarded(global_vault);
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}
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@@ -57,7 +58,7 @@ void Guard::relay(Epilogue handler) {
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Core::Interrupt::enable(); // goto level 0.5
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if(epi_flag FOR_CURRENT_CORE){
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epilogue_queue->produce(handler);
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epilogue_queue FOR_CURRENT_CORE.produce(handler);
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}
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else{
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epi_flag FOR_CURRENT_CORE = true;
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@@ -3,6 +3,7 @@
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*/
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//#pragma once
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#include "sync/bellringer.h"
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#include "../object/bbuffer.h"
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#include "../object/key.h"
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#include "../types.h"
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@@ -18,6 +19,9 @@ struct Vault {
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// no copy
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Vault(const Vault&) = delete;
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Vault& operator=(const Vault&) = delete;
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uint8_t counter;
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Bellringer bellringer;
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};
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/*! \brief Lock guard that provides access to the epilogue \ref Vault
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@@ -10,9 +10,11 @@
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#include "../device/ps2controller.h"
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#include "../sync/ticketlock.h"
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#include "../arch/core_interrupt.h"
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#include "epilogues.h"
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#include "guard.h"
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Key kout_key = Key();
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void printContext(const InterruptContext *context) {
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@@ -77,6 +79,7 @@ void handle_keyboard() {
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LAPIC::endOfInterrupt();
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if (kout_key.ctrl() && kout_key.alt() && kout_key.scancode == Key::KEY_DEL)
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System::reboot();
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Guard::relay(Epilogues::keyboard);
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}
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else
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@@ -98,6 +101,7 @@ void handle_keyboard() {
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[[gnu::interrupt]] void handle_assassin(InterruptContext *context) {
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(void)context;
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LAPIC::endOfInterrupt();
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DBG << "assassin handler\n"<< endl;
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Guard::relay(Epilogues::assassin);
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}
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[[gnu::interrupt]] void handle_wakeup(InterruptContext *context) {
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@@ -126,6 +130,8 @@ void initInterruptHandlers() {
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IDT::InterruptDescriptor::Returning(handle_keyboard_asm));
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IDT::set(Core::Interrupt::Vector::TIMER,
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IDT::InterruptDescriptor::Returning(handle_timer));
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IDT::set(Core::Interrupt::Vector::ASSASSIN,
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IDT::InterruptDescriptor::Returning(handle_assassin));
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// Load the idt pointer
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IDT::load();
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}
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25
main.cc
25
main.cc
@@ -20,7 +20,7 @@
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#include "arch/context.h"
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#include "thread/thread.h"
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///TextStream kout = TextStream(0, 80, 0, 10, true);
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TextStream kout = TextStream(0, 80, 0, 10, true);
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Ticketlock koutlock;
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//Scheduler sch;
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@@ -121,27 +121,17 @@ extern "C" int main() {
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}
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LAPIC::Timer::setup(1000000);
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ApplicationProcessor::boot();
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PS2Controller::init();
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IOAPIC::init();
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IOAPIC::config(1, Core::Interrupt::KEYBOARD);
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IOAPIC::allow(1);
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PS2Controller::init();
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ApplicationProcessor::boot();
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Core::Interrupt::enable();
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LAPIC::Timer::activate();
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PS2Controller::drainBuffer();
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DBG << "Main CPU " << static_cast<int>(LAPIC::getID()) << endl << flush;
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{
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Guarded g = Guard::enter();
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g.vault().sch.schedule();
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g.vault().sch.schedule();
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}
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@@ -156,11 +146,12 @@ extern "C" int main() {
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// Main function for application processors
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extern "C" int main_ap() {
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DBG_VERBOSE << "CPU core " << static_cast<int>(Core::getID()) << " / LAPIC "
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DBG << "CPU core " << static_cast<int>(Core::getID()) << " / LAPIC "
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<< static_cast<int>(LAPIC::getID()) << " in main_ap()" << endl;
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Core::Interrupt::enable();
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DBG << "App CPU " << static_cast<int>(Core::getID()) << endl << flush;
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Core::Interrupt::enable();
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LAPIC::Timer::activate();
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{
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Guarded g = Guard::enter();
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@@ -1,16 +1,38 @@
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#include "./bellringer.h"
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#include "../interrupt/guard.h"
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// check: Checks whether bells are running out of time and rings them if
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// necessary
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void Bellringer::check(Vault &vault) { (void)vault; }
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void Bellringer::check(Vault &vault) {
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auto first = vault.bellringer.bells.dequeue();
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first->counter--;
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if (vault.bellringer.bellPending()){
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vault.bellringer.bells.insertFirst(*first);
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}
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if (vault.bellringer.bellPending()){
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if (first->counter < 1) {
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vault.sch.ready(vault.bellringer.bells.dequeue()->thread);
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}
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}
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}
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// job: Give a bell to the bellringer & ring it when the specified time ran out.
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void Bellringer::sleep(Vault &vault, unsigned int ms) {
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(void)vault;
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(void)ms;
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Bell bell;
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bell.thread = vault.sch.dispatcher.active();
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auto tmp = vault.bellringer.bells.dequeue();
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vault.bellringer.bells.insertFirst(*tmp);
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do{
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ms-=tmp->counter;
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} while ((tmp=vault.bellringer.bells.next(*tmp)) != nullptr );
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bell.counter = ms;
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vault.sch.resume(false);
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}
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// Are there bells in the queue?
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bool Bellringer::bellPending() const { return false; }
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bool Bellringer::bellPending() const {
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if (bells.is_empty())
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return false;
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else
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return true;
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}
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@@ -1,7 +1,30 @@
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#include "./semaphore.h"
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#include "../interrupt/guard.h"
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#include "../thread/scheduler.h"
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uint8_t counter;
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Queue<Thread> waiting;
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Semaphore::Semaphore(unsigned c) {
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counter=c;
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}
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Semaphore::Semaphore(unsigned c) { (void)c; }
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void Semaphore::p(Vault &vault) { (void)vault; }
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void Semaphore::p(Vault &vault) {
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//resource is frei, läuft direkt weiter
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if (vault.counter > 0)
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vault.counter--;
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else
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//thread block, zu aktueller queue hinzufügen und
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waiting.enqueue(*vault.sch.active()); //was is der calling thread
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//
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}
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//release
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void Semaphore::v(Vault &vault) {
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Thread* first = waiting.dequeue();
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if (first != nullptr)
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vault.sch.ready(first); //wakeup "first" thread
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else
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vault.counter++;
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}
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void Semaphore::v(Vault &vault) { (void)vault; }
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@@ -27,6 +27,7 @@ void Dispatcher::go(Thread *first) {
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}
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void Dispatcher::dispatch(Thread *next) {
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//lifePointer[Core::getID()] = next;
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lifePointer[Core::getID()]->resume(next);
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Thread* tmp = lifePointer[Core::getID()];
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lifePointer[Core::getID()] = next;
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tmp->resume(next);
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}
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@@ -1,6 +1,10 @@
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// vim: set noet ts=4 sw=4:
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#include "scheduler.h"
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#include "../arch/lapic.h"
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#include "dispatcher.h"
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#include "../interrupt/guard.h"
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#include "../debug/output.h"
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Queue<Thread> readyList = Queue<Thread>();
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@@ -39,6 +43,17 @@ void Scheduler::exit() {
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void Scheduler::kill(Thread* that) {
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readyList.remove(that);
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that->kill_flag = true;
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DBG << "kill..." << flush;
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for(uint8_t i=0;i<Core::MAX; i++)
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if(dispatcher.lifePointer[i] == that){
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LAPIC::IPI::send(i, Core::Interrupt::Vector::ASSASSIN);
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DBG << "found thread on Core" << dec << static_cast<int>(i) << "! killing...\n" << flush;
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return;
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}
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DBG << "not found\n" << flush;
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}
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bool Scheduler::isActive(const Thread* thread, unsigned int* cpu) {
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@@ -47,6 +62,9 @@ bool Scheduler::isActive(const Thread* thread, unsigned int* cpu) {
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return false;
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}
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bool Scheduler::isEmpty() const { return false; }
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|
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void Scheduler::setIdle(IdleThread* that) { (void)that; }
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@@ -18,11 +18,10 @@ Thread::Thread(void* tos) {
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#include "../thread/scheduler.h"
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void Thread::resume(Thread* next) {
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Guarded g = Guard::enter();
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Context *from = &g.vault().sch.active()->context;
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Context *from = &this->context;
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Context *to = &next->context;
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g.vault().sch.dispatcher.lifePointer[Core::getID()] = next;
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//g.vault().sch.dispatcher.lifePointer[Core::getID()] = next;
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DBG << "from: " << hex << from << endl;
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DBG << "to : " << hex << to << endl << flush;
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context_switch(to, from);
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@@ -9,9 +9,9 @@
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#include "../../interrupt/guard.h"
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#include "../../debug/output.h"
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#include "../../arch/context.h"
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#include "../../sync/semaphore.h"
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static uint8_t appl_cnt = 0;
|
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extern TextStream kout;
|
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char text[] = "Ich mag\n\
|
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Saftige Pflaumen voller Aroma\n\
|
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Ich knuddel jede Oma ins Koma\n\
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@@ -25,9 +25,6 @@ Ich bin Großmuttersniffer\n\
|
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Und wacht sie aus'm Koma auf, kriegt sie von mir 'n Sticker\n\
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\n";
|
||||
|
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extern Ticketlock koutlock;
|
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extern Context* test2; extern Context* test1;
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extern uint8_t test1_stack[], test2_stack[];
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void activeWaitDelay(uint64_t cycles) {
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uint64_t counter = 0; // Use volatile to prevent optimization
|
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for (uint64_t i = 0; i < cycles; ++i) {
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@@ -36,18 +33,23 @@ void activeWaitDelay(uint64_t cycles) {
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//Core::pause();
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}
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}
|
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Semaphore foo= Semaphore(1);
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||||
|
||||
void Application::action() { // NOLINT
|
||||
uint16_t cnt = 0;
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||||
uint8_t row = appl_cnt++;
|
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while (1) {
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||||
|
||||
//koutlock.lock();
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{
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||||
Guarded g = Guard::enter();
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//g.vault();
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g.vault().kout.setPos((unsigned)10*row,(unsigned)/*Core::getID()*2+*/1);
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g.vault().kout << cnt++ << flush;
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Guarded g= Guard::enter();
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||||
|
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//g.vault();
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foo.p(g.vault());
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kout.setPos((unsigned)8*row,(unsigned)/*Core::getID()*2+*/1);
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kout << cnt++ << flush;
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foo.v(g.vault());
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g.vault().bellringer.sleep(g.vault(),6666);
|
||||
//g.vault().kout << endl << flush;
|
||||
//Guard::leave();
|
||||
//koutlock.unlock();
|
||||
|
||||
Reference in New Issue
Block a user