gpt code
This commit is contained in:
142
test.c
142
test.c
@@ -1,22 +1,15 @@
|
||||
/* -------------------------------------------------------------
|
||||
* framebuffer_demo_tcp.c
|
||||
* framebuffer_demo_tcp.c (modified for hard B/W output)
|
||||
*
|
||||
* * 600×400 ARGB8888 framebuffer in RAM
|
||||
* * SDL2 window that displays the framebuffer
|
||||
* * Simple TCP server (single client) that streams raw pixel data
|
||||
* – Same SDL‑2 window and single‑client TCP server as before.
|
||||
* – After a complete frame is received, the data is turned into
|
||||
* a black‑/white image by applying a threshold of 127 to the
|
||||
* pixel’s luminance.
|
||||
*
|
||||
* Build (Linux/macOS):
|
||||
* gcc -Wall -Wextra -pedantic -std=c11 framebuffer_demo_tcp.c \
|
||||
* -lSDL2 -lpthread -o framebuffer_demo_tcp
|
||||
*
|
||||
* Run:
|
||||
* ./framebuffer_demo_tcp # opens a window and listens on 0.0.0.0:12345
|
||||
*
|
||||
* Test client (Unix‑like):
|
||||
* # Send a static colour (red) for one frame
|
||||
* dd if=/dev/zero bs=1 count=$((600*400*4)) | tr \\0 \\377 > red.bin
|
||||
* cat red.bin | nc 127.0.0.1 12345
|
||||
*
|
||||
* ------------------------------------------------------------- */
|
||||
#include <SDL2/SDL.h>
|
||||
#include <stdio.h>
|
||||
@@ -57,7 +50,7 @@ static inline pixel_t make_pixel(Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
||||
static pixel_t framebuffer[HEIGHT][WIDTH]; // 600*400*4 = 960 000 bytes
|
||||
|
||||
/* -------------------------------------------------------------
|
||||
* Fill with a cute demo pattern (visible before any network data)
|
||||
* Fill with a demo pattern (visible before any network data)
|
||||
* ------------------------------------------------------------- */
|
||||
static void init_demo_pattern(void)
|
||||
{
|
||||
@@ -72,6 +65,38 @@ static void init_demo_pattern(void)
|
||||
}
|
||||
|
||||
/* -------------------------------------------------------------
|
||||
* --- B/W conversion -------------------------------------------------
|
||||
* -------------------------------------------------------------
|
||||
* Turn the whole framebuffer into a hard black/white image.
|
||||
* Luminance is computed with the simple ITU‑BT.601 formula:
|
||||
* Y = 0.299*R + 0.587*G + 0.114*B
|
||||
* If Y >= 127 → white (0xFFFFFFFF), else black (0xFF000000).
|
||||
*
|
||||
* The function is called **once per complete frame** after the
|
||||
* network read finishes.
|
||||
* ------------------------------------------------------------- */
|
||||
static void apply_bw_threshold(void)
|
||||
{
|
||||
const Uint8 THRESHOLD = 200;
|
||||
const pixel_t WHITE = 0xFFFFFFFFU; /* ARGB = (255,255,255,255) */
|
||||
const pixel_t BLACK = 0xFF000000U; /* ARGB = (255,0,0,0) */
|
||||
|
||||
for (int y = 0; y < HEIGHT; ++y) {
|
||||
for (int x = 0; x < WIDTH; ++x) {
|
||||
pixel_t p = framebuffer[y][x];
|
||||
Uint8 r = (Uint8)((p >> 16) & 0xFF);
|
||||
Uint8 g = (Uint8)((p >> 8) & 0xFF);
|
||||
Uint8 b = (Uint8)((p ) & 0xFF);
|
||||
|
||||
/* Compute luminance (rounded to nearest integer). */
|
||||
Uint16 yval = (Uint16)( (299 * r + 587 * g + 114 * b) / 1000 );
|
||||
|
||||
framebuffer[y][x] = (yval >= THRESHOLD) ? ((255)<<24 | 255-(y*255/HEIGHT)): BLACK;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------------------------
|
||||
* ---------- TCP SERVER ------------------------------------
|
||||
* ------------------------------------------------------------- */
|
||||
|
||||
@@ -84,7 +109,6 @@ static int create_listen_socket(void)
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Allow immediate reuse of the address (helps during rapid restarts). */
|
||||
int opt = 1;
|
||||
setsockopt(lst, SOL_SOCKET, SO_REUSEADDR, &opt, sizeof(opt));
|
||||
|
||||
@@ -106,7 +130,6 @@ static int create_listen_socket(void)
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Make the socket non‑blocking so that accept() never blocks. */
|
||||
int flags = fcntl(lst, F_GETFL, 0);
|
||||
fcntl(lst, F_SETFL, flags | O_NONBLOCK);
|
||||
|
||||
@@ -114,9 +137,7 @@ static int create_listen_socket(void)
|
||||
return lst;
|
||||
}
|
||||
|
||||
/* -------------------------------------------------------------
|
||||
* Helper: set a socket to non‑blocking mode
|
||||
* ------------------------------------------------------------- */
|
||||
/* Helper: set a socket to non‑blocking mode */
|
||||
static void set_nonblocking(int fd)
|
||||
{
|
||||
int flags = fcntl(fd, F_GETFL, 0);
|
||||
@@ -128,17 +149,17 @@ static void set_nonblocking(int fd)
|
||||
* ------------------------------------------------------------- */
|
||||
int main(void)
|
||||
{
|
||||
/* ---------- SDL initialisation -------------------------------- */
|
||||
/* ---- SDL initialisation ----------------------------------- */
|
||||
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
|
||||
fprintf(stderr, "SDL_Init error: %s\n", SDL_GetError());
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
SDL_Window *window = SDL_CreateWindow("Framebuffer Demo – TCP Input",
|
||||
SDL_WINDOWPOS_CENTERED,
|
||||
SDL_WINDOWPOS_CENTERED,
|
||||
WIDTH, HEIGHT,
|
||||
SDL_WINDOW_SHOWN);
|
||||
SDL_Window *window = SDL_CreateWindow("Framebuffer Demo – TCP Input (B/W)",
|
||||
SDL_WINDOWPOS_CENTERED,
|
||||
SDL_WINDOWPOS_CENTERED,
|
||||
WIDTH, HEIGHT,
|
||||
SDL_WINDOW_SHOWN);
|
||||
if (!window) {
|
||||
fprintf(stderr, "SDL_CreateWindow error: %s\n", SDL_GetError());
|
||||
SDL_Quit();
|
||||
@@ -167,33 +188,28 @@ int main(void)
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
/* ---------- Initialise demo framebuffer ----------------------- */
|
||||
/* ---- Demo pattern (will be shown until first network frame arrives) */
|
||||
init_demo_pattern();
|
||||
|
||||
/* ---------- Initialise networking ----------------------------- */
|
||||
int listen_sock = create_listen_socket();
|
||||
if (listen_sock < 0) {
|
||||
/* Continue without network – the window will just show the demo. */
|
||||
fprintf(stderr, "[net] Continuing without network input.\n");
|
||||
}
|
||||
|
||||
int client_sock = -1; // -1 means “no client connected”
|
||||
/* ---- Networking ------------------------------------------ */
|
||||
int listen_sock = create_listen_socket(); /* may be -1 on failure */
|
||||
int client_sock = -1; /* -1 → no client yet */
|
||||
size_t bytes_needed = WIDTH * HEIGHT * sizeof(pixel_t);
|
||||
size_t recv_offset = 0; // how many bytes of the current frame we already have
|
||||
size_t recv_offset = 0; /* bytes already received for the current frame */
|
||||
|
||||
bool quit = false;
|
||||
SDL_Event ev;
|
||||
|
||||
/* ---------- Main loop ---------------------------------------- */
|
||||
/* ---- Main loop ------------------------------------------- */
|
||||
while (!quit) {
|
||||
/* ---- 1) Process SDL events (non‑blocking) ------------- */
|
||||
/* 1) SDL events */
|
||||
while (SDL_PollEvent(&ev)) {
|
||||
if (ev.type == SDL_QUIT) quit = true;
|
||||
else if (ev.type == SDL_KEYDOWN && ev.key.keysym.sym == SDLK_ESCAPE)
|
||||
quit = true;
|
||||
}
|
||||
|
||||
/* ---- 2) Accept a client if we have none yet ------------- */
|
||||
/* 2) Accept a new client if none is present */
|
||||
if (listen_sock >= 0 && client_sock < 0) {
|
||||
struct sockaddr_in remote;
|
||||
socklen_t remote_len = sizeof(remote);
|
||||
@@ -203,7 +219,7 @@ int main(void)
|
||||
if (tmp >= 0) {
|
||||
client_sock = tmp;
|
||||
set_nonblocking(client_sock);
|
||||
recv_offset = 0; // start a fresh frame
|
||||
recv_offset = 0;
|
||||
char ip[INET_ADDRSTRLEN];
|
||||
inet_ntop(AF_INET, &remote.sin_addr, ip, sizeof(ip));
|
||||
printf("[net] Client connected from %s:%d\n", ip, ntohs(remote.sin_port));
|
||||
@@ -212,9 +228,11 @@ int main(void)
|
||||
}
|
||||
}
|
||||
|
||||
/* ---- 3) Read raw pixel data from the client ------------- */
|
||||
void *tex_pixels;
|
||||
int tex_pitch;
|
||||
|
||||
/* 3) Read raw pixel data */
|
||||
if (client_sock >= 0) {
|
||||
/* Try to read the remainder of the current frame. */
|
||||
size_t still_needed = bytes_needed - recv_offset;
|
||||
ssize_t n = recv(client_sock,
|
||||
((Uint8 *)framebuffer) + recv_offset,
|
||||
@@ -223,50 +241,45 @@ int main(void)
|
||||
if (n > 0) {
|
||||
recv_offset += (size_t)n;
|
||||
if (recv_offset == bytes_needed) {
|
||||
/* Full frame received – it will be displayed on the next render pass. */
|
||||
recv_offset = 0; // start collecting the next frame
|
||||
/* -------------------------------------------------
|
||||
* Full frame received – turn it into hard B/W now.
|
||||
* ------------------------------------------------- */
|
||||
apply_bw_threshold(); /* <‑‑ the new call */
|
||||
recv_offset = 0; /* prepare for next frame */
|
||||
|
||||
for (int y = 0; y < HEIGHT; ++y) {
|
||||
memcpy((Uint8 *)tex_pixels + y * tex_pitch,
|
||||
framebuffer[y],
|
||||
WIDTH * sizeof(pixel_t));
|
||||
}
|
||||
}
|
||||
} else if (n == 0) {
|
||||
/* Client performed an orderly shutdown. */
|
||||
printf("[net] Client disconnected.\n");
|
||||
close(client_sock);
|
||||
client_sock = -1;
|
||||
} else if (n < 0) {
|
||||
if (errno != EAGAIN && errno != EWOULDBLOCK) {
|
||||
perror("[net] recv");
|
||||
close(client_sock);
|
||||
client_sock = -1;
|
||||
}
|
||||
/* If EAGAIN/EWOULDBLOCK we simply have no more data right now. */
|
||||
} else if (n < 0 && errno != EAGAIN && errno != EWOULDBLOCK) {
|
||||
perror("[net] recv");
|
||||
close(client_sock);
|
||||
client_sock = -1;
|
||||
}
|
||||
}
|
||||
|
||||
/* ---- 4) Copy framebuffer into texture ------------------- */
|
||||
void *tex_pixels;
|
||||
int tex_pitch;
|
||||
/* 4) Copy framebuffer into the SDL texture */
|
||||
if (SDL_LockTexture(texture, NULL, &tex_pixels, &tex_pitch) != 0) {
|
||||
fprintf(stderr, "SDL_LockTexture error: %s\n", SDL_GetError());
|
||||
break;
|
||||
}
|
||||
|
||||
/* The texture pitch may be larger than WIDTH*4, so copy line‑by‑line. */
|
||||
for (int y = 0; y < HEIGHT; ++y) {
|
||||
memcpy((Uint8 *)tex_pixels + y * tex_pitch,
|
||||
framebuffer[y],
|
||||
WIDTH * sizeof(pixel_t));
|
||||
}
|
||||
SDL_UnlockTexture(texture);
|
||||
|
||||
/* ---- 5) Render ------------------------------------------ */
|
||||
/* 5) Render */
|
||||
SDL_RenderClear(renderer);
|
||||
SDL_RenderCopy(renderer, texture, NULL, NULL);
|
||||
SDL_RenderPresent(renderer);
|
||||
/* VSYNC in the renderer caps the loop to the monitor refresh rate. */
|
||||
/* VSYNC caps the loop to the monitor refresh rate. */
|
||||
}
|
||||
|
||||
/* -------------------------------------------------------------
|
||||
* Cleanup
|
||||
* ------------------------------------------------------------- */
|
||||
/* ---- Cleanup --------------------------------------------------- */
|
||||
if (client_sock >= 0) close(client_sock);
|
||||
if (listen_sock >= 0) close(listen_sock);
|
||||
|
||||
@@ -277,4 +290,3 @@ int main(void)
|
||||
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user