Files
bsb2/kernel/sync/bellringer.h
Niklas Gollenstede 174fe17e89 Handout
2025-10-31 22:37:36 +01:00

80 lines
2.2 KiB
C++

/*! \file
* \brief \ref Bellringer that manages and activates time-triggered activities.
*/
#pragma once
#include "../object/queue.h"
#include "../thread/thread.h"
#include "../types.h"
struct Vault;
/*! \brief Manages and activates time-triggered activities.
* \ingroup ipc
*
* The Bellringer is regularly activated and checks whether any of the bells
* should ring. The bells are stored in a Queue<Bell> that is managed by the
* Bellringer. A clever implementation avoids iterating through the whole list
* for every iteration by keeping the bells sorted and storing delta times. This
* approach leads to a complexity of O(1) for the method called by the timer
* interrupt in case no bells need to be rung.
*/
class Bellringer {
// Prevent copies and assignments
Bellringer(const Bellringer&) = delete;
Bellringer& operator=(const Bellringer&) = delete;
/**
* @brief Contains a Thread and its remaining waiting time in timer ticks
*
*/
struct Bell {
// link pointer to the next bell in the bellringer's bell list
Bell* queue_link = nullptr;
Thread* thread;
size_t counter;
};
/*! \brief List of bells currently managed.
*
* This list contains non-expired bells enqueued by job().
* These bells will be checked on every call to check().
*
* All elements that should be inserted into a Queue instance
* are required to be derived from Queue<Bell>::Node.
*/
Queue<Bell> bells;
public:
// constructor
Bellringer() {}
/*! \brief Checks whether there are bells to be rung.
*
* Every call to check elapses a tick. Once such a tick reduces a bell's
* remaining time to zero, the bell will be rung (i.e., its thread is
* ready).
*
* \param vault The vault containing the bellringer instance
*
*/
void check(Vault& vault);
/*! \brief Puts the calling thread to sleep for `ms` milliseconds by
* enqueuing a \ref Bell.
*
* \param vault The vault containing the bellringer instance
* \param ms Number of milliseconds that should be waited before
* ringing the bell
*
*/
void sleep(Vault& vault, unsigned int ms);
/*! \brief Checks whether there are enqueued bells.
* \return true if there are enqueued bells, false otherwise
*
*/
bool bellPending() const;
};