Files
bsb2/kernel/thread/thread.h
Eggert Jung 8b271e2470 wip on fork
minimal example works
2026-02-25 11:32:22 +01:00

159 lines
4.0 KiB
C++

// vim: set noet ts=4 sw=4:
/*! \file
* \brief \ref Thread abstraction required for multithreading
*/
/*! \defgroup thread Multithreading
* \brief The Multithreading Subsystem
*
* The group Multithreading contains all elements that form the foundation
* of CPU multiplexing. This module's objective is to provide the abstraction
* thread that provides a virtualized CPU for the user's applications.
*/
#pragma once
#include "../arch/context.h"
#include "../object/queue.h"
#include "../types.h"
#include "../sync/semaphore.h"
#include "../memory/pagetable.h"
/// Stack size for each thread
constexpr uint32_t STACK_SIZE = 3472;
struct IpcStruct {
uintptr_t ptr;
size_t size;
int pid;
bool is_answer;
IpcStruct* queue_link = nullptr;
};
/*! \brief The Thread is an object used by the scheduler.
* \ingroup thread
*/
class Thread {
private:
/*! \brief pointer to the next element of the readylist
*/
Thread* queue_link;
bool isKernel;
void* start;
friend class Queue<Thread>;
friend class Semaphore;
/*! \brief Memory reserved for this threads stack
*/
// alignas(16) char reserved_stack_space_user[STACK_SIZE];
alignas(16) char reserved_stack_space_isr[STACK_SIZE];
/*! \brief Context of the thread, used for saving and restoring the register
* values when context switching.
*/
/*! \brief The thread's entry point.
*
* For the first activation of a thread, we need a "return address"
* pointing to a function that will take care of calling C++ virtual
* methods (e.g. \ref action()), based on the thread object pointer.
* For this purpose, we use this `kickoff()` function.
*
* \note As this function is never actually called, but only executed by
* returning from the co-routine's initial stack, it may never
* return. Otherwise garbage values from the stack will be interpreted as
* return address and the system might crash.
*
* \param param1 Thread to be started
* \param param2 Second parameter (will be used later)
* \param param3 Third parameter (will be used later)
*
*/
static void kickoff(uintptr_t param1, uintptr_t param2, uintptr_t param3);
static void kickoffUsermode (Thread *object);
void map_app(void* code_paddr, uint16_t code_page_num, void* stack_vaddr, uint16_t stack_page_num);
public:
struct{
void* user;
void* isr;
} StackPointer;
void* operator new ( size_t count )noexcept;
Context context;
four_lvl_paging_t* paging_tree;
void* code_paddr;
int code_pagenum;
Semaphore ipc_sem;
Queue<IpcStruct> ipc_queue;
/*! \brief Unique thread id */
const int id;
/*! \brief Marker for a dying thread
*/
volatile bool kill_flag;
// Naively moving or copying esp. the (user) stack of a thread would be a
// bad idea:
Thread(const Thread&) = delete;
Thread(Thread&&) = delete;
Thread& operator=(const Thread&) = delete;
Thread& operator=(Thread&&) = delete;
/*! \brief Constructor
* Initializes the context using \ref prepareContext with the thread's
* stack space.
*
*/
explicit Thread();
explicit Thread (bool kernel, void* start_addr, void * codeframe=0, int code_frame_num=1);
/*! \brief Activates the first thread on this CPU.
*
* Calling the method starts the first thread on the calling CPU.
* From then on, \ref Thread::resume() must be used for all subsequent
* context switches.
*
*/
void go();
void load_paging(Thread* t);
/*! \brief Switches from the currently running thread to the `next` one.
*
* The values currently present in the callee-saved registers will be
* stored in this threads context-structure, the corresponding values
* belonging to `next` thread will be loaded.
* \param next Pointer to the next thread.
*
*/
void resume(Thread* next);
/*! \brief Method that contains the thread's program code.
*
* Derived classes are meant to override this method to provide
* meaningful code to be run in this thread.
*/
virtual void action(); // XXX: why is this not always pure virtual?
//
//
//
};